無涘
漫画荣格:内心深处结构的解析 摘抄/笔记 漫画荣格:内心深处结构的解析 摘抄/笔记
为了解荣格理论中的集体潜意识,对《漫画荣格:内心深处结构的解析》一书进行摘抄/笔记,特此记录。
20220506 - Level Design Book - BOOK 1. PROCESS - Combat - Balance 20220506 - Level Design Book - BOOK 1. PROCESS - Combat - Balance
The player's options throughout the level, the fairness of where the player can go
20220505 - Level Design Book - BOOK 1. PROCESS - Combat - Encounter 20220505 - Level Design Book - BOOK 1. PROCESS - Combat - Encounter
Continuous sequence of open-ended challenges; usually in combat with NPCs
20220504 - Level Design Book - BOOK 1. PROCESS - Combat - Enemy Design 20220504 - Level Design Book - BOOK 1. PROCESS - Combat - Enemy Design
prototyping different types of NPCs with specific behaviors, strengths, and weaknesses
20220502 - GDC2017 塞尔达:旷野之息的三角之力 20220502 - GDC2017 塞尔达:旷野之息的三角之力
对此次 GDC 上旷野之息的演讲再做整理,学习最出色的开放世界的设计理念。
20220429 - Level Design Book - BOOK 1. PROCESS - Pre-production - Pacing 20220429 - Level Design Book - BOOK 1. PROCESS - Pre-production - Pacing
Planning various activities and events for the player to experience during a level
Level Design Book 随译/笔记 Level Design Book 随译/笔记
学习关卡设计有关知识过程中,对《Level Design Book》中相关章节进行随译/笔记,特此记录。
案例汇总 案例汇总
汇总 Demo/策划案/体验报告等,方便查找。
2022-04-28
22 / 25