無涘
20220505 - Level Design Book - BOOK 1. PROCESS - Combat - Encounter 20220505 - Level Design Book - BOOK 1. PROCESS - Combat - Encounter
Continuous sequence of open-ended challenges; usually in combat with NPCs
20220504 - Level Design Book - BOOK 1. PROCESS - Combat - Enemy Design 20220504 - Level Design Book - BOOK 1. PROCESS - Combat - Enemy Design
prototyping different types of NPCs with specific behaviors, strengths, and weaknesses
20220502 - GDC2017 塞尔达:旷野之息的三角之力 20220502 - GDC2017 塞尔达:旷野之息的三角之力
对此次 GDC 上旷野之息的演讲再做整理,学习最出色的开放世界的设计理念。
20220429 - Level Design Book - BOOK 1. PROCESS - Pre-production - Pacing 20220429 - Level Design Book - BOOK 1. PROCESS - Pre-production - Pacing
Planning various activities and events for the player to experience during a level
案例汇总 案例汇总
汇总 Demo/策划案/体验报告等,方便查找。
2022-04-28
游戏拆解/分析/设计反思汇总 游戏拆解/分析/设计反思汇总
汇总游戏拆解/分析/设计,方便查找。
2022-04-28
随想汇总 随想汇总
汇总随想,方便查找。
2022-04-28
20220428 - Level Design Book - BOOK 1. PROCESS - Pre-production 20220428 - Level Design Book - BOOK 1. PROCESS - Pre-production
How to plan a game level with mechanics, experience goals, and pillars
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