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20220506 - Level Design Book - BOOK 1. PROCESS - Combat - Balance 20220506 - Level Design Book - BOOK 1. PROCESS - Combat - Balance
The player's options throughout the level, the fairness of where the player can go
20220505 - Level Design Book - BOOK 1. PROCESS - Combat - Encounter 20220505 - Level Design Book - BOOK 1. PROCESS - Combat - Encounter
Continuous sequence of open-ended challenges; usually in combat with NPCs
20220504 - Level Design Book - BOOK 1. PROCESS - Combat - Enemy Design 20220504 - Level Design Book - BOOK 1. PROCESS - Combat - Enemy Design
prototyping different types of NPCs with specific behaviors, strengths, and weaknesses
20220429 - Level Design Book - BOOK 1. PROCESS - Pre-production - Pacing 20220429 - Level Design Book - BOOK 1. PROCESS - Pre-production - Pacing
Planning various activities and events for the player to experience during a level
20220428 - Level Design Book - BOOK 1. PROCESS - Pre-production 20220428 - Level Design Book - BOOK 1. PROCESS - Pre-production
How to plan a game level with mechanics, experience goals, and pillars
Level Design Book 随译/笔记 Level Design Book 随译/笔记
学习关卡设计有关知识过程中,对《Level Design Book》中相关章节进行随译/笔记,特此记录。