無涘
20230806 - Let Players Cheat the System 20230806 - Let Players Cheat the System
观看 Masahiro Sakurai on Creating Games 的视频,了解提供游戏难度选项的新思路!
20230730 - Eight Hit Stop Techniques 20230730 - Eight Hit Stop Techniques
观看 Masahiro Sakurai on Creating Games 的视频,学习有关 Hit Stop 的技术!
20230723 - Making Your Game Easy to Tune 20230723 - Making Your Game Easy to Tune
观看 Masahiro Sakurai on Creating Games 的视频,了解游戏微调(Fine Tuning)!
20230716 - That was Then, This Is Now 20230716 - That was Then, This Is Now
观看 Masahiro Sakurai on Creating Games 的视频,了解多多尝试是更好地享受现在的秘诀!
20220709 - ChatGPT Prompt Engineering for Developers 20220709 - ChatGPT Prompt Engineering for Developers
与 DeepLearning 和 OpenAI 一起学习如何使用 LLM 为开发过程助力!
20230709 - Distinguishing Between Major and Minor Elements 20230709 - Distinguishing Between Major and Minor Elements
观看 Masahiro Sakurai on Creating Games 的视频,了解通过区分元素的主次进行优化的方法!
20230702 - Sharing Info Within a Team 20230702 - Sharing Info Within a Team
观看 Masahiro Sakurai on Creating Games 的视频,了解跨团队信息分享的小技巧!
20230625 - A Small Window Into the World 20230625 - A Small Window Into the World
观看 Masahiro Sakurai on Creating Games 的视频,了解屏幕大小对于游戏内容呈现的影响!
20230618 - 为什么艾尔登法环给予了我目前为止最好的非联机游戏体验 20230618 - 为什么艾尔登法环给予了我目前为止最好的非联机游戏体验
有希望的 Hardfun,具有至少双方力量的超越性美学,归于战斗的体验。
20230618 - The Fiend's Cauldron 20230618 - The Fiend's Cauldron
观看 Masahiro Sakurai on Creating Games 的视频,了解提供游戏难度选项的新思路!
游戏设计艺术 第三十四章 设计师担负的责任 游戏设计艺术 第三十四章 设计师担负的责任
唯一能够为你创造的东西承担道德责任的人,只有你。
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