20220506 - Level Design Book - BOOK 1. PROCESS - Combat - Balance The player's options throughout the level, the fairness of where the player can go 2022-05-06 Study-Game-LevelDesign Game Game Level Design 20220505 - Level Design Book - BOOK 1. PROCESS - Combat - Encounter Continuous sequence of open-ended challenges; usually in combat with NPCs 2022-05-05 Study-Game-LevelDesign Game Game Level Design 20220504 - Level Design Book - BOOK 1. PROCESS - Combat - Enemy Design prototyping different types of NPCs with specific behaviors, strengths, and weaknesses 2022-05-04 Study-Game-LevelDesign Game Game Level Design 20220503 - Level Design Book - BOOK 1. PROCESS - Combat designing physical conflict between player(s) and/or NPCs 2022-05-03 Study-Game-LevelDesign Game Game Level Design 20220502 - Level Design Book - BOOK 1. PROCESS - Pre-production - Scope General size and complexity of a project; validated through prototyping 2022-05-02 Study-Game-LevelDesign Game Game Level Design 20220501 - Level Design Book - BOOK 1. PROCESS - Pre-production - Worldbuilding How to conceptualize and design the fictional history of the game world 2022-05-01 Study-Game-LevelDesign Game Game Level Design 20220430 - Level Design Book - BOOK 1. PROCESS - Pre-production - Research How to study, analyze, and breakdown other levels / real world reference 2022-04-30 Study-Game-LevelDesign Game Game Level Design 20220429 - Level Design Book - BOOK 1. PROCESS - Pre-production - Pacing Planning various activities and events for the player to experience during a level 2022-04-29 Study-Game-LevelDesign Game Game Level Design Level Design Book 随译/笔记 学习关卡设计有关知识过程中,对《Level Design Book》中相关章节进行随译/笔记,特此记录。 2022-04-29 Study-Game-LevelDesign Game Game Level Design 20220428 - Level Design Book - BOOK 1. PROCESS - Pre-production How to plan a game level with mechanics, experience goals, and pillars 2022-04-28 Study-Game-LevelDesign Game Game Level Design