通过 GDC 演讲,学习如何基于古代废墟建立生动的刺客信条奥德赛世界。
2023-01-02
20230102 - Building a Living World from Ancient Ruins in Assassin's Creed Odyssey
20230102 - Kirby Super Star
20221225 - Giving “Weight” to Buttons
20221219 - Invisible Intuition:Blockmesh and Lighting Tips to Guide Players and Set the Mood
20221218 - Clarity vs. Style
20221211 - Just Let Them Play!
20221211 - BAYONETTA - 白金游戏工作室的哲学:游戏业界的现在与未来
20221204 - Make It Pop!
20221204 - BAYONETTA - 稻叶敦志 游戏制作人看业界
20221127 - Thinking after the reading of 《The Meaning of Life: A Very Short Introduction》
20221127 - Game Essence in Role-Playing Games
20221127 - BAYONETTA - 神谷英树 游戏导演看业界