GAMES101-8 20200306/20210708 Shading 2 (Shading, Pipeline and Texture Mapping) Shading, Pipeline, Texture Mapping. 2021-07-16 Study-CS-CG ComputerGraphics GAMES101-7 20200303 20210708 Shading 1 (Illumination, Shading and Graphics Pipeline) Depth buffer, Shading. 2021-07-16 Study-CS-CG ComputerGraphics GAMES101-6 20200228 20210708 Rasterization 2 anti - aliasing and Z - buffering Anti - aliasing and Z - buffering. 2021-07-16 Study-CS-CG ComputerGraphics GAMES101-5 20200225 20210706 07 Rasterization 1 (Triangles) Perspective Projection, What’s after MVP, Canonical Cube to Screen, Rsterizing Triangles into Pixels, Rasterization - Drawing to Raster Displays, A simple approach - sampling. 2021-07-16 Study-CS-CG ComputerGraphics GAMES101-4 20200221 20210705 Transformation Cont 3D transformations, Viewing transformation 2021-07-16 Study-CS-CG ComputerGraphics GAMES101-3 20200218 20210704 Transformation Why study transformation, 2D transformations, homogeneous coordinates, 3D transforms 2021-07-16 Study-CS-CG ComputerGraphics GAMES101-2 20200214 20210704 A Swift and Brutal Introduction to Linear Algebra Graphics’ Dependencies 2021-07-16 Study-CS-CG ComputerGraphics GAMES101-1 20200211 20210703 Overview of CG What and Why study CG. 2021-07-16 Study-CS-CG ComputerGraphics GAMES101-Introduction To Mordern Computer Graphics 为投递腾讯的技术研究-计算机图形学岗位,其中要求熟练掌握计算机图形学基本理论和算法,遂学习之,特此记录。 2021-07-16 Study-CS-CG ComputerGraphics