20230102 - Building a Living World from Ancient Ruins in Assassin's Creed Odyssey


原视频链接

What

create a world that was everything we wanted it to be
while keeping the team engaged and empowered

  • Keywords
    • Knowledge Gathering
    • Team Engagement/Empowerment
    • World Phases
    • Substance Designer/Painter
    • Sprint Review Every 2 WEEKS
    • Having Fun!

Overview

  • 01 Project overview
  • 02 the vision
  • 03 world phases
  • 04 conclusion
  • 05 Q & A

01 Project Overview

  • GREECE 431 BCE
  • Peloponnesian war
    • Sparta vs. Athens

02 The Vision

WHAT

  • 在项目最早期由 create director 定下

    During the golden age of ancient Greece
    Determine your path on the EPIC odyssey of a legendary greek hero

HOW TO ACHIEVE

Reference
  • reference as many as possible
    • setting revisited in MOVIES numerous times in THE LAST 60 YEARS
    • setting revisited in GAMES numerous times in THE LAST 35 YEARS

Historical Research
  • 借助希腊历史学博士的帮助

Scouting Trip
  • 实地考察 & 博物馆参观 & 网站

Visual Pillars

  • Colorful / vibrant
  • Contrasted / dynamic
  • Epic / grandiose
World Pillars
  • 什么让这个世界特别

  • 最终增大了陆地面积以保证玩家的陆地探索,但也保留了很多海洋区域以让玩家探索海洋
    • 也能体现出 land vs. sea 的对比

  • 很大程度上复现了当时的区域划分

World Phases Building Ancient Greece

  • 投入生产前需要规划好实现范围

  • 10 studios work together

03 World Phases

Phase 1 - Research - Reference - Paper Map

  • 在投入大量精力制作 3D 版本前 先制作 2D 版本

Phase 2 - terrain

the biomes
  • 以增加 variety

water
  • 同时也创建了许多 sub biome
  • 可以创建不同的 combat experience

Phase 3 - Grey box blocking

  • 每两周会有一个视频来展示目前的成果

the architecture

  • 许多建筑目前都已经不见了,有的被多次加盖重建,但依然提供了重要的参考,而不是从头重建

Texturing the world

Phase 4 - Intent

  • 分工,并专注于各自的内容

    • Level art
    • Level design
  • 立项一年后达到 alpha

  • prop 的制作也需要 concept art 的参与

    • 毕竟制作的是 2500 年前的东西,很多都不存在

  • crowd life design
    • living world
    • ecosystem

  • 如果你做了什么“不该做的”,NPC 也会注意到你

phase 5 - final level pass


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