原视频链接
What
create a world that was everything we wanted it to be
while keeping the team engaged and empowered
- Keywords
- Knowledge Gathering
- Team Engagement/Empowerment
- World Phases
- Substance Designer/Painter
- Sprint Review Every 2 WEEKS
- Having Fun!
Overview
- 01 Project overview
- 02 the vision
- 03 world phases
- 04 conclusion
- 05 Q & A
01 Project Overview
- GREECE 431 BCE
- Peloponnesian war
- Sparta vs. Athens
02 The Vision
WHAT
- 在项目最早期由 create director 定下
During the golden age of ancient Greece
Determine your path on the EPIC odyssey of a legendary greek hero
HOW TO ACHIEVE
Reference
- reference as many as possible
- setting revisited in MOVIES numerous times in THE LAST 60 YEARS

- setting revisited in GAMES numerous times in THE LAST 35 YEARS

- setting revisited in MOVIES numerous times in THE LAST 60 YEARS

Historical Research
- 借助希腊历史学博士的帮助

Scouting Trip
- 实地考察 & 博物馆参观 & 网站


Visual Pillars



- Colorful / vibrant

- Contrasted / dynamic

- Epic / grandiose

World Pillars
- 什么让这个世界特别

- 最终增大了陆地面积以保证玩家的陆地探索,但也保留了很多海洋区域以让玩家探索海洋
- 也能体现出 land vs. sea 的对比

- 很大程度上复现了当时的区域划分

World Phases Building Ancient Greece
- 投入生产前需要规划好实现范围

- 10 studios work together

03 World Phases
Phase 1 - Research - Reference - Paper Map
- 在投入大量精力制作 3D 版本前 先制作 2D 版本


Phase 2 - terrain

the biomes
- 以增加 variety

water
- 同时也创建了许多 sub biome
- 可以创建不同的 combat experience

Phase 3 - Grey box blocking
- 每两周会有一个视频来展示目前的成果

the architecture


- 许多建筑目前都已经不见了,有的被多次加盖重建,但依然提供了重要的参考,而不是从头重建

Texturing the world

Phase 4 - Intent
分工,并专注于各自的内容
- Level art
- Level design
立项一年后达到 alpha
prop 的制作也需要 concept art 的参与
- 毕竟制作的是 2500 年前的东西,很多都不存在

- crowd life design
- living world
- ecosystem

- 如果你做了什么“不该做的”,NPC 也会注意到你


phase 5 - final level pass
