Level Design Book 随译/笔记
Why Note
最近在学习关卡设计有关知识,对《Level Design Book》中相关章节进行随译/笔记,特此记录。
What
以下基本信息引用自官网:
The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for level designers of all experience levels and game engines.
Content
BOOK 1. PROCESS
Pre-production
- 20220428 - Level Design Book - BOOK 1. PROCESS - Pre-production
- 20220429 - Level Design Book - BOOK 1. PROCESS - Pre-production - Pacing
- 20220430 - Level Design Book - BOOK 1. PROCESS - Pre-production - Research
- 20220501 - Level Design Book - BOOK 1. PROCESS - Pre-production - Worldbuilding
- 20220502 - Level Design Book - BOOK 1. PROCESS - Pre-production - Scope
Combat
- 20220503 - Level Design Book - BOOK 1. PROCESS - Combat
- 20220504 - Level Design Book - BOOK 1. PROCESS - Combat - Enemy Design
- 20220505 - Level Design Book - BOOK 1. PROCESS - Combat - Encounter
- 20220506 - Level Design Book - BOOK 1. PROCESS - Combat - Balance
暂告段落
后面有些部分感觉并未写完。毕竟本“书”还处于不断填坑过程中,暂时打算等坑再填填再来继续随译/笔记。
至目前为止其实看下来更多是一个体系梳理的感觉,但要真正落到生产设计中,感觉还需要更精细化和深入的内容。后面可能会暂时转向关卡设计的另一本书。